.l1neum_gamescape 2.1

[ download: here (7.1 mb) ] version 2.1
[ download: here (7.1 mb) ] version 2.1

You don't have a mac and don't want to buy a intel-mac (where you could do mac-things and pc-gaming)? Here is a video view video >

what's new ? (version 2.1 / 2007-04-08)

- gamescape added (every sculpture will be stored)
- myscape (look at the your own sculptures)
- universal binary


gamescape is the generated architecture of the game l1neum and it is a gameart-extension of the game l1neum. the builded sculptures were stored in the net and creates a special world of buildings. activate gamescape in the settings. your buildings then will be stored to the net and explored in the gamescape-view.
deactivate and active it in the preferences: gamescape [x] on [ ] off
for more infos loot at www.and-or.ch/gamescape >
(like special versions, concepts etc or getting the data with dxf-format etc)


Your spaceship sits on the wall enclosing the battlefield. Use the arrow keys to move your vessel. The battlefield resembles the racing grounds of "Tron." Your enemies are roaming the grounds. Your task is cutting off parts of the terrain. Hold down the Spacebar and move into the battlefield. As you reach the wall in a different spot you have cut off parts of the terrain. Your aim is to cut off more than 80% of the battlefield. When you enter the enemy’s territory, you are susceptive to attacks by the enemy. On the other hand, you are able to kill enemies (or activate extras) by enclosing them. At the end of the game your lines will be converted into a 3D sculpture. The game l1neum stands in the tradition of 80’s arcade games like "Qix" and "Volfied."
Is it as simple as it sounds? Try yourself!
[ arrows ] - move vessel
[ + space ] - move into the battlefield.
[ p ] or [ esc ] - pause or exit
Too easy? /Settings: Swing ON

- gamescape
- universal binary
- storable settings/highscore
- some bug fixes
- various behaviors of the enemies
- highscore
More infos ..
Tested on following Macs:
- PowerBook G3 Pismo 333 MHz (10.3)
- PowerBook Platinum 400 MHz (10.3)
- PowerMac G4 400 MHz (10.2.8)
- iMac G4 Lamp 700 MHz (10.3)


developed in the udev-game-contest 2004
[ go there and look for other games www.udevgames.com ]
There is also a post-mortem document online small version: here(long version: poor english here). This document describes the making of "l1neum", the problems and what we learned in this contest.


Creative Commons License
this work is licensed under a creative commons license.

cod1ng maschines & technics

code&des1gn: t00cg && music: trackerMaster
cocoa && open gl


[ download: download source code (7 mb) ]
xcode project with all graphics/musixs etc the source code is under CCL - look above.

older versions

2007-04-08 2.0 version (7.3 mb) & gamescape (sculptures will be stored in database)
2005-02-25 1.2 version (8.0 mb) bug fixes
2004-12-25 1.1 version (8.0 mb) new designed title-/menu-screens / new behavior of your enemies
2004-12-01 1.o version (6.3 mb) highscore/ more settings / bug fixes/ smaller
2004-11-07 o.75 version (9.4 mb) : first version